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The Orrery

This project involved creating an Unreal Engine game environment that made use of some blueprinting.​ This was my first attempt to custom make some blueprints, interactions and Niagara particle systems.

All assets were modelled in Blender and textured in substance painter or substance designer.
I also used the substance to unreal plugin to live alter/randomise the designer material on the brick panelling around the room.

This project was created during the second semester of my MSc - 3D Design for Virtual Environments at Glasgow Caledonian University

Software Used

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