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The Orrery
This project involved creating an Unreal Engine game environment that made use of some blueprinting. This was my first attempt to custom make some blueprints, interactions and Niagara particle systems.
All assets were modelled in Blender and textured in substance painter or substance designer.
I also used the substance to unreal plugin to live alter/randomise the designer material on the brick panelling around the room.
This project was created during the second semester of my MSc - 3D Design for Virtual Environments at Glasgow Caledonian University
Software Used




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