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Pirate Captain

This project was undertaken to enhance my character art and sculpting skills. Undertaken in my second year of my time studying BA(Hons) Computer Arts at the University of Abertay Dundee 

This project included sculpting, retopology, baking normal map from high onto low poly, texturing in substance painter and finally taking into a game engine to gather renders

Software Used:

ZBrush

Maya

Substance Painter

Unreal Engine

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