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Pirate Captain
This project was undertaken to enhance my character art and sculpting skills. Undertaken in my second year of my time studying BA(Hons) Computer Arts at the University of Abertay Dundee
This project included sculpting, retopology, baking normal map from high onto low poly, texturing in substance painter and finally taking into a game engine to gather renders
Software Used:
ZBrush
Maya
Substance Painter
Unreal Engine
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