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Pirate Cabin

This project was one of the first full environments that I created, taking place during my 2nd year studying BA(Hons) Computer Arts at the University of Abertay Dundee.

Every asset, texture and design choice was done by myself.

Heavily inspired by the Sea of Thieves art style

Making use of trimsheets, custom modelled and textured assets, tileable textures and physics simulations.

Software Used:

Maya

Substance Painter

Substance Designer

Unreal Engine

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