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Pirate Cabin
This project was one of the first full environments that I created, taking place during my 2nd year studying BA(Hons) Computer Arts at the University of Abertay Dundee.
Every asset, texture and design choice was done by myself.
Heavily inspired by the Sea of Thieves art style
Making use of trimsheets, custom modelled and textured assets, tileable textures and physics simulations.
Software Used:
Maya
Substance Painter
Substance Designer
Unreal Engine
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