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Assassin
This project was undertaken to enhance my character art and sculpting skills. Undertaken in my second semester of the MSc - 3D Design for Virtual Environments at Glasgow Caledonian University.
This project included retopology, baking normal map from high onto low poly, texturing in substance painter and finally baking the textured from the low poly back onto the high poly.
Software Used:
ZBrush
Maya
Substance Painter
Blender
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